Derivative
brings advanced realtime animation tools to artists who author
and perform live visuals.
Touch
is
Derivative's family of products for installation artists,
architects, stage designers, VJs, researchers, web 3D developers,
educators and anyone who wishes to play and manipulate live
interactive 3D visuals.
Derivative
spun-off in 2000 from Side
Effects Software, who make Houdini, the popular 3D special
effects software. Houdini was used in over 200 feature films
in 1992-2004, including over 1000 shots in the Matrix, Titanic,
X-Men 1&2, Spiderman 1&2, Fantasia 2000, the Grinch,
Lord of the Rings and I, Robot. Touch is developed from the
Houdini product.
Derivative
is led by Greg Hermanovic (Founder, President, CTO) and
Rob Bairos (Head of R&D).
Greg
Hermanovic is co-founder and partner of Side Effects Software
where he was CEO and Director of Strategic Technology until
2000. A physicist and engineer, in 2003 he received a Scientific
and Engineering Award from the Academy
of Motion Pictures Sciences and
Arts
for the pioneering of procedural modeling in the film industry
with PRISMS and Houdini.
In
1998 he received a Technical
Achievement Award from the Academy
for the pioneering of procedural modeling in the film industry.
Greg's 20-year background in special effects and animation
software started as head of R&D at Omnibus Computer Graphics.
Greg
coordinated the realtime animation at SIGGRAPH 98's Interactive
Dance Club, and directed 80 special effects for Michael
Snow's
Corpus Callosum.
In
1975-1980, on the US Space Shuttle's CanadArm robotic manipulator,
he was a human factors engineer in the development of its
training simulator. Prior to this he programmed aircraft simulators
at CAE Electronics and participated in a UN global weather
research project. Greg started working with digital audio
in 1982 using digital music languages for research in perception.
Rob
Bairos was previously a graphics programmer at Side Effects
Software and was developer of CHOPs, the award-winning (CGW
Innovation) procedural motion editor of Houdini. He has been
a professional computer graphics programmer for 10 years.
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