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Derivative brings advanced realtime animation tools to artists who author and perform live visuals.

Touch is Derivative's family of products for installation artists, architects, stage designers, VJs, researchers, web 3D developers, educators and anyone who wishes to play and manipulate live interactive 3D visuals.

Derivative spun-off in 2000 from Side Effects Software, who make Houdini, the popular 3D special effects software. Houdini was used in over 200 feature films in 1992-2004, including over 1000 shots in the Matrix, Titanic, X-Men 1&2, Spiderman 1&2, Fantasia 2000, the Grinch, Lord of the Rings and I, Robot. Touch is developed from the Houdini product.

Derivative is led by Greg Hermanovic (Founder, President, CTO) and Rob Bairos (Head of R&D).

Greg Hermanovic is co-founder and partner of Side Effects Software where he was CEO and Director of Strategic Technology until 2000. A physicist and engineer, in 2003 he received a Scientific and Engineering Award from the Academy of Motion Pictures Sciences and Arts for the pioneering of procedural modeling in the film industry with PRISMS and Houdini.

In 1998 he received a Technical Achievement Award from the Academy for the pioneering of procedural modeling in the film industry. Greg's 20-year background in special effects and animation software started as head of R&D at Omnibus Computer Graphics.

Greg coordinated the realtime animation at SIGGRAPH 98's Interactive Dance Club, and directed 80 special effects for Michael Snow's Corpus Callosum.

In 1975-1980, on the US Space Shuttle's CanadArm robotic manipulator, he was a human factors engineer in the development of its training simulator. Prior to this he programmed aircraft simulators at CAE Electronics and participated in a UN global weather research project. Greg started working with digital audio in 1982 using digital music languages for research in perception.

Rob Bairos was previously a graphics programmer at Side Effects Software and was developer of CHOPs, the award-winning (CGW Innovation) procedural motion editor of Houdini. He has been a professional computer graphics programmer for 10 years.