RUSH
2004 SONGS AND INTERVIEW WITH VJ MARKUS HECKMANN
Interview
by Ted Miller
| Between the Wheels
Markus, give
me a little background about you and Derivative.
I’m a freelancer and I started as an intern
at Derivative while I was a student in Germany.
I was selected to be the VJ for the current 45-city
Rush tour.
Derivative makes
Touch, which is an authoring tool for creating real-time
art. Derivative gives artists who create and perform
live visuals an open and flexible real-time animation
tool without forcing them to do any programming.
Touch is the main tool used in the tour.
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Subdivisions

What is a Touch synth and
who is Touch made for? Touch is the name
of Derivative's family of three products used to
author and perform live visuals. They are used by
installation artists, VJs, architects, stage designers,
researchers, web 3D developers, educators and are
designed for people who play and manipulate live,
interactive 2D and 3D visuals.
A Touch “synth” is a
3D animation rendered in real-time (each image is
generated in 1/30 second) that can be performed
live or edited while it is running. Synths can include
deforming 3D models and video clips as textures.
With Touch the process of creation never ends since
you are altering the look and feel of your animation
while performing. Touch allows you to control every
parameter of the animation, giving you limitless
combinations.
For the Rush tour we use two of
the three Touch products – The design team
used TouchDesigner for authoring the real-time animations
(synths). During the shows I use TouchMixer for
performing the synths with my input devices. TouchMixer
is an enhanced version of TouchPlayer, the free
synth player.
In the Rush show we have one synth
(artwork) for each of the 12 songs we perform live.
A song’s synth contains all the textures,
3D shapes, pre-keyframed triggerable motion, control
panels, lighting setups and presets that I need
for that song. That’s all prepared beforehand
using TouchDesigner. We carefully set up the scenes
for each section of a song so that I can press a
preset button and jump to those settings. But we
leave some parameters open that I will improvise
live on the MIDI slider/button box, mouse or Oxygen8
music keyboard controller.
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| Bravado
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How do you prepare the
visuals of the Rush Tour? We started with
recent versions of songs that the band was rehearsing
for the tour. The four Touch artists creating the
synths met with the band and the lighting director,
Howard Ungerleider to hear some initial ideas from
them, like what do the songs bring to mind visually.
The nice thing here is that the band’s music
and lyrics have abstract underpinnings, and their
taste carries through into the style of the visuals.
This gives the Touch synth designers a great degree
of freedom in choosing how to complement the music.
We also presented some new animation techniques
and recent independent works-in-progress to see
if they could be adapted into the show.
There is a bit of hands-on with
Touch by the band and lighting director. In our
frequent meetings they sometimes take control of
TouchMixer and perform the synths themselves to
share ideas of how it could be performed in the
show.
To create each synth, the Touch
artists start in TouchDesigner by creating basic
2D and 3D geometric objects and assigning materials
and textures to them. So far this is the regular
workflow in a 3D environment. This is the point
where the real-time part comes in.
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| Summertime Blues
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There are several ways we animate in Touch. Keyframing
is the most common in 3D, but in Touch we build
libraries of keyframed animation and in the performance
we trigger, blend and time-stretch them. More often
we leave some parameters attached to sliders so
we can completely perform them live. Some movement
is mathematically produced with CHOPs (channel operators),
using waveforms like sine waves, pulses, strobes
and noise functions. All these motion types can
be combined and further recorded in “segments”,
which can be played back or triggered later, so
you can have recordings of recordings. We do all
of these things in the Rush show.
Next we optimize the Touch synths
to meet our target of 30 frames per second. You
can put any amount of objects, motion, simulation,
textures and movies in a Touch synth, so we spend
time optimizing it to run as fast as possible. The
Alienwares make this a lot easier as they are highly-tuned
high-performance machines – right out of the
box.
Once we hit rehearsals, we have
the stage lighting, the band playing, the pyro,
lasers to integrate with, so the whole stage team
goes through each part of each song, tuning up the
total look.
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Mystic Rhythms
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What are you performing live and what is prepared?
All the twelve synths
for the twelve songs are performed live. Each song
has different things I am performing live. While
some synths have presets to instantly change the
graphics at a certain cue points, others are performed
completely free on the MIDI keyboard and slider
boxes.
For some songs we are using pre-animated
camera movements, which is like an effect drop-in.
The nice thing about that is, that although the
move might be pre-programmed, every thing else stays
interactive. There is no point where I would have
to wait for a move to finish before I can actually
adjust parameters - I can always tweak or change
the look.
Some synths are more pre-scripted
than others. In the song 2112, for example, the
movement of the UFOs as they fly into the foreground
is pre-animated. I just choose when to initiate
that movement. When beaming up the heads of the
three band members, the beams are tracking Geddy’s
and Alex’s movement on the stage because I
have one slider for Geddy’s horizontal stage
location and one for Alex’s. I follow them
around so the virtual beams land behind them. You
can’t do that with pre-edited video clips.
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| Red Sector A
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What kind of capacity and speed do you need from
your mobile computers? And in what way are you pushing
the CPU and graphics cards? The show setup
is a 3 GHz Alienware 51m with 1 GB RAM, a Geforce
FX 5200 with 128 MB Memory and a fast 5200 RPM 80GB
Hard drive. We use the second monitor out exclusively
for the image that goes to the stage. All my on-screen
control panels and a preview image stay on the main
screen (the Area-51 LCD screen).
What do I need? Whatever you can
give me! Well, we don’t need excessive disk
or CPU RAM, as Touch generates most of its images
on the fly.
But we depend heavily on CPU performance
and graphics performance and the amount of RAM on
the graphics card. Some synths are CPU-hungry since
they do a lot of simulation before drawing graphics.
Some are texture-heavy and have up to 18 transparent
layers of images being rendered in 1/30 second,
which was unthinkable 5 years ago, even on workstations.
Other synths use 2+ streams of video coming from
disk, which pushes hard on the disk I/O and pathway
to the graphics RAM.
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| Red Barchetta
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What are the Alienware systems being used for? I
use three Alienware Area 51m’s for the twelve
Touch songs in the show. From song to song, I alternate
between two Area 51m’s. For back-to-back songs
it is necessary to have two Area 51m’s running,
so a Touch synth is ready to go while I am performing
on the other Area 51m. Switching between songs becomes
fast as I don’t have to worry about start-up
times of synths that have a lot of texture maps.
The third Alienware serves as a
backup system during the show. It contains video
clips of our visuals for each song, recorded into
QuickTime movies. In case our MIDI gear malfunctions
or we lose one of the other Area 51m’s, we
can trigger these video clips during a song, though
of course it’s not interactive.
|
Secret Touch |
What are the challenges of
each of the 12 songs you are performing? The
biggest challenge is finding the balance between
having not enough live controls versus having too
many things to control in a song. You can get overwhelmed
if you have to operate too many controls live. You
want to isolate and use the controls that give the
most expression in a song. You can make and use
presets to help with this. As the tour progresses,
I perform some songs more live as I get better at
it. I do the song, Xanadu completely live now. Other
songs become less live to ease my workload while
I’m performing.
Another challenge is catching the
vibe of the songs and reflect that in your performance
with Touch. It's not just about beat-matching, it's
a lot about the mood shifts of the song. You have
to try to put that into the performance and make
people feel like: “uh, that's not just a screen
saver, no it actually fits the music and it’s
actually interpreting it”. While doing so,
it's still important to watch the rest of the stage
lighting. The result should be a performance that
seems to be out of one feeling.
When you are developing visuals
on a high-resolution color monitor, it is difficult
to imagine what it will look like on stage with
the multi-section LED screen, which has a lower
resolution and highly-visible pixels, and is partially
occluded by smoke and lighting. Besides, though
LED screens are extremely bright, unlike film you
get poor contrast in dark images, so we’re
always fighting that limitation – you can’t
be too subtle.
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Vila
Strangeato
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2112 |
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photos
by Andrew McNaughton, Kevin Hughes
Rush
tour lighting design and lasers were provided by Howard
Ungerleider of Production
Design International. Rush
info is found at www.rush.com.
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