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TOUCH PROJECT PROFILE: Irene Sanz and Markus
Heckmann
Internationally
unknown German media artists Markus Heckmann
and Irene Sanz's work Slicky
is featured this summer as part of the Open
Doors exhibit at Bauhaus University in Weimar.
Taking
shape in the form of an expensive VJ controller
that lures visitors into its "veil of deception",
Slicky is one in a series of socially and politically
unmotivated installations by Sanz and Heckmann.
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Interfacing with TouchDesigner via MIDI, the Slicky
controller takes Plastikman's CTRL
controller to the next level.
"With Slicky, I wish to realistically portray
the potential harm of a computer on young kids,
and highlight my sewing skills, which I developed
while on tour with Rush",
says Heckmann.
Alternate-Universe
Story:
During the Summer 2005 at Bauhaus University
Weimar, Germany, Irene Sanz participated in the
Project "Wallpaper - Ornament or Crime".
Since the project was not only aimed at students
from the Art faculty, but also from the Media Systems
faculty, the involved students formed a well mixed
group with fundamentally different knowledge and
background.

The
goal of the project was to create wallpaper that
extends the traditional design-pattern and therefore
is created through experimenting with material,
technical concepts and - foremost - ideas.
Irene
Sanz's wallpaper is based on the idea of graphical
raster as seen in everyday objects like chequered
paper or even the imprints on toilet paper. While
first designs featured simple repeating patterns,
Irene found interest in using and accenting irregularities
like printing errors and such.
The
pattern used for the "Endless Wallpaper"
translates irregularities into a natural cycle of
growing and withering. With three different scenes
the idea of growing and withering of a flower is
extended to the proportionally longer cycle of the
life of a tree and that of a house. With each cycle
repeating indefinitely, the wallpaper is a depiction
of the time itself: the end of one thing always
means the beginning of something new.
Although
looking almost entirely 2D the driving force behind
the installation was TOUCH by Derivative.
TouchDesigner software made it possible to do some
rapid prototyping which enabled Irene Sanz to work
with and add additional content plus implement ideas
that came up while seeing the result of each design
stage.
Visitors
to the exhibition at Bauhaus University where able
to control the appearance of the wallpaper by a
self-made MIDI Controller that was custom build
and decorated for this project. Channelling everything
into Touch, anyone could create their own style
of wallpaper by altering the pace of the animation,
choosing in what order the different scenes are
displayed and switching between a day and night-time
setting.
Touch
brought up new challenges to designer Irene Sanz,
who very soon saw these as new possibilities. Where
Time as a Factor is so important to the whole concept,
Touch as a real-time application made it possible
to carry the installations theme into the smallest
detail. Although it's endless - it's not looping,
just like time.
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